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Eu4 religious turmoil
Eu4 religious turmoil






  1. EU4 RELIGIOUS TURMOIL MOD
  2. EU4 RELIGIOUS TURMOIL FULL

Even so, the intrinsic limits of Civ4 has made it impossible for RFC to produce a remotely plausible representation of, say, the barbarian states that followed the fall of the Roman Empire, or the Italian city states of the Renaissance. Rhye bravely tried to overcome some of these problems with the introduction of “independents” (which may have inspired the “city states” of Civ 5) and “dynamically changing names” for already existing civilizations. The problem with RFC is that Civ4 is severely limited as to the number of civilizations that you can have in huge-world scenarios at acceptable processing speeds.

EU4 RELIGIOUS TURMOIL MOD

Of course, the remarkable mod for Civ4, Rhye’s and Fall of Civilization (RFC), has already attempted to provide a total simulation of human history.

EU4 RELIGIOUS TURMOIL FULL

Unfortunately, it seems that we are still stuck with little toy worlds with only a dozen of civilizations led by the usual suspects, a familiar bunch of oddly immortal “leaderheads” (which know seem to have become full “leaderbodies” - but who cares about the fancy graphics if this has to come at the expense of even the most basic historical plausibility.) In short, I hoped that finally Civ5 would have become flexible enough to allow for a more detailed simulation of human history. It’s the entire game concept that needs changing: I want huge worlds with hundreds of nations that dynamically rise and fall, with a fine-grained temporal scale that allows for constantly changing leaders. This is not just a request for “MOAR” that could be satisfied by modding in more civs and leaders. I hoped that Civ5 would have allowed for hundreds of historical nations and dynasties to be playable on the world map at different stages of their history. This is an a inspired idea that makes political intrigue, treachery, and civil wars come to life, and I now doubt that we will ever see anything like it in Civilization. There are high hopes that the yet to be announced next installment, EU4, will implement something like the brilliant dynastic model of EU: Rome. This figure alone shows how the Civilization franchise is still a far cry from achieving the depth and completeness of EU, whose third instalment has 250 playable historical nations and more than 5,000 monarchs, leaders, and other historical individuals. We are told that there are only 18 playable civilizations and leaders. Unfortunately my hope is now being dashed to the ground. I hoped that Sid Meier’s Civilization 5 was going to be less like its predecessors and more like Paradox Interactive’s Europa Univeralis (EU).








Eu4 religious turmoil